> For the complete documentation index, see [llms.txt](https://csharp.progdocs.se/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://csharp.progdocs.se/grundlaggande/namngivning.md).

# Namngivning

## Språk och "bra namn"

Namnen i ett projekt bör alla vara **på samma språk** och följa samma mönster.

Ett bra namn är tydligt och beskriver informationen variabeln innehåller, eller den handling metoden gör. "hitPoints" är ett bättre namn än "x".

| Kategori                                                                                        | Grundtanke                                          | Bra exempelnamn                                                                |
| ----------------------------------------------------------------------------------------------- | --------------------------------------------------- | ------------------------------------------------------------------------------ |
| <p><strong>Variabler</strong><br><strong>Parametrar</strong><br><strong>Properties</strong></p> | Den data som lagras                                 | <p>\_hitPoints<br>movementX<br>hasBeenHit<br>weaponDamage<br>moneyOwed</p>     |
| **Metoder**                                                                                     | <p>Den handling som utförs<br>Ett <em>verb</em></p> | <p>CheckCollision<br>Draw<br>Update<br>LoadSavegame<br>ApplyMovementVector</p> |
| **Klasser**                                                                                     | Kategorinamn i singular                             | <p>Enemy<br>Level<br>Powerup<br>Button<br>Book</p>                             |

## PascalCase och camelCase

* **PascalCase:** Inga mellanslag mellan orden, stor bokstav (versal) i början av varje ord.
* **camelCase:** Inga mellanslag mellan orden, liten bokstav i början men i övrigt stor bokstav (versal) i början av varje ord.

### Exempel

| Typ                                                                                | Modell     | Exempel                                                          |
| ---------------------------------------------------------------------------------- | ---------- | ---------------------------------------------------------------- |
| **Projekt**                                                                        | PascalCase | <p>SpaceShooter</p><p>PacMan</p><p>BreakoutClone</p>             |
| [**Metoder**](/grundlaggande/metoder.md)                                           | PascalCase | <p>TakeDamage()</p><p>RestoreOriginalPosition()</p><p>Rest()</p> |
| [**Klasser**](/klasser-och-objektorientering/klasser-och-instanser.md)             | PascalCase | <p>Enemy</p><p>ProjectileTarget</p><p>PowerupBox</p>             |
| [**Properties**](/klasser-och-objektorientering/inkapsling-och-properties.md)      | PascalCase | HitPoints                                                        |
| <p><strong>Klassvariabler:</strong><br><strong>public, protected</strong></p>      | PascalCase | IsAlive                                                          |
| **Klassvariabler: private**                                                        | camelCase  | \_hitPoints                                                      |
| <p><strong>Lokala variabler</strong><br><strong>("vanliga variabler")</strong></p> | camelCase  | <p>hitPoints</p><p>mana</p><p>isFloating</p>                     |
| **Parametrar**                                                                     | camelCase  | <p>name</p><p>movementVector</p>                                 |

## Understreck

Understreck används i början av [privata/protected](/klasser-och-objektorientering/public-private-och-protected.md) variabler i [klasser](/klasser-och-objektorientering/klasser-och-instanser.md), och *ingen annanstans.*

```csharp
public class Fighter
{
  private int _hp;
  protected int _mana;
  public int ShoeSize;
  public int Level { get; protected set; }
}
```


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