Kollisioner
CheckCollisionRecs()
Rectangle playerRect = new Rectangle(5,5,10,10);
Rectangle enemyRect = new Rectangle(10,10,10,10);
bool areOverlapping = Raylib.CheckCollisionRecs(playerRect, enemyRect); // trueGetCollisionRec()
Rectangle playerRect = new Rectangle(50,50,100,100);
Rectangle enemyRect = new Rectangle(100,100,100,100);
Rectangle overlap = Raylib.GetCollisionRec(playerRect, enemyRect);
Raylib.DrawRectangleRec(playerRect, Color.RED);
Raylib.DrawRectangleRec(enemyRect, Color.BLUE);
Raylib.DrawRectangleRec(overlap, Color.ORANGE);
CheckCollisionCircles()
CheckCollisionCircleRec()
CheckCollisionPointRec()
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