> For the complete documentation index, see [llms.txt](https://csharp.progdocs.se/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://csharp.progdocs.se/annat/raylib/foenster-i-raylib.md).

# Fönster i Raylib

## Skapa fönster

Att skapa ett nytt fönster för Raylib görs med en enkel kodrad:

```csharp
Raylib.InitWindow(800, 600, "Hello World");
```

800 är fönstrets bredd, 600 dess höjd, och "Hello World" är vad som kommer att stå i titeln.

## WindowShouldClose()

Returnerar False så länge användaren inte skickat signalen att fönstret borde stängas – till exempel genom att trycka på krysset.

Ett vanligt sätt att bygga spelets grund-loop är att använda denna ihop med en while-loop:

```csharp
while (!Raylib.WindowShouldClose())
{
  // Spelets logik
}
```

## Ett enkelt komplett exempel

I exemplet nedan initieras Raylib-fönstret. Sedan körs en loop så länge fönstret är öppet, och varje bildruta ritas först en vit bakgrund och sedan en magentafärgad cirkel.

```csharp
using Raylib_cs;

Raylib.InitWindow(800, 600, "The title of my window");
Raylib.SetTargetFPS(60);

while (!Raylib.WindowShouldClose())
{
  Raylib.BeginDrawing();
  
  Raylib.ClearBackground(Color.WHITE);
  
  Raylib.DrawCircle(100,100,100,Color.MAGENTA);
  
  Raylib.EndDrawing();
}
```

## Snippet

Här är koden för en [snippet ](/mjukvara/visual-studio-code/snippets.md)som skapar grundkoden för Raylib:

```json
"Raylib-boilerplate": {
  "prefix": "rayl",
  "body": [
    "using Raylib_cs;\n",
    "Raylib.InitWindow(${1:800}, ${2:600}, \"${3:Title}\");",
    "Raylib.SetTargetFPS(60);\n",
    "while (!Raylib.WindowShouldClose())",
    "{",
    "  $0\n",
    "  Raylib.BeginDrawing();",
    "  Raylib.ClearBackground(Color.WHITE);",
    "  Raylib.EndDrawing();",
    "}"
  ]
},
```


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