Ojektorienterade mönster*
Simpla
Passera som argument
public class Fighter
{
public void Attack(Enemy target)
{
target.Hurt(10);
}
}public class Enemy
{
private int hp = 100;
public void Hurt(int amount)
{
hp -= amount;
}
}Lokal referens
Factory pattern
Observer pattern
Singleton pattern
Component pattern
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